3. Challenge the Process – Principle 2: Experiment and Take Risks Risk taking is one of the expectations of a great leader. However, the risks need to be manageable and have an acceptable probability of loss. Some time ago I was involved with an E2.0 initiative where there was a...
The first objective is to provide an experiential learning process for business teams to recognize the benefits of managing information assets by applying the same rigor and strategic focus as they have for managing cash or physical assets
In fact testing those complexities under the search preview glass affords information architects the same sequential control that an editor possesses in piecing a game or story together – those more traditional keepers of experiential learning in a media-based presentation